Post by Mourdoc on Aug 20, 2013 17:24:16 GMT -5
Okay dungeon guide number as the title states is Sastasha. This dungeon is very easy with hardly any surprises. So ill be breaking up this dungeon in to parts by boss fights.
Boss #1 Chopper: Okay so just everyone knows before this boss but before you actually reach the boss there are chests scattered among the giant claims. so i would suggest clearing everything out for the experience and as well as for the free loot possibility. Anyways this boss is spawned by hitting one of the three coral formations around the stone wall passage, in the beginning of the dungeon there is a note in a cavern which will tell you which coral formation to click to spawn Chopper the first time.
Fight mechanics - Very simple tank and spank. Chopper only has one AoE ability which will spawn a red circle around him when he is casting it. Everyone within the circle is to get out of this AoE dmging spell to avoid dmg as well as paralysis.
Boss #2 Pirate Captain Madison: Madison will be a 2 fight encounter.
Encounter 1: The first encounter is very simple you have Madison as well as 2 additional adds. Have the tank aggro all mobs and kill off excess adds before attacking Madison. simple as that.
Encounter 2: same scenario as the first one but with one addition. at around 25% health Madison will release a pack of dogs to attack you. have the tank gather them up and dps kill them. After that attack Madison until he flees once again.
Boss #3 Denn the Orcatoothed: This is the final boss in Sastasha. Denn has a few mechanics. the first one is a frontal AoE dmg attack, not a big worry but just in case a melee decides to stand in front of the boss you can warn him of the dmg. The true mechanic to be concerned with is his add spawning mechanic.
Bubbling grate Mechanic: throughout the fight Denn will spawn adds WHICH can be avoided totally. the adds do not spawn right away they are actually spawned through bubbling grates around the room. there are 4 grates in total and every time Denn tries to spawn an add. the First time he will spawn one add and each consecutive he will try to spawn a additional add up to a max of 4. dps and the healer should all run to a grate closest to them to close it. Now the tanks job is just to position Denn between two of the grates out of everyone elses way so Denn's frontal cleave will only hit the tank. everyone else's job is to dps the boss and closes grates when they begin to bubble. now if some grates are not closed it's not the end of the world. just have pdps pick up the add and kill it before going back on the boss. just to clarify if the tank does this method one add will always spawn but one is better than 4! the tank can also stand on a grate and hit it shut, but either way works.
I hope this helped any new comers! please leave feed back or questions.
Also here is a link to a website that explains it also! eorzeareborn.com/sastasha-dungeon-guide/
Boss #1 Chopper: Okay so just everyone knows before this boss but before you actually reach the boss there are chests scattered among the giant claims. so i would suggest clearing everything out for the experience and as well as for the free loot possibility. Anyways this boss is spawned by hitting one of the three coral formations around the stone wall passage, in the beginning of the dungeon there is a note in a cavern which will tell you which coral formation to click to spawn Chopper the first time.
Fight mechanics - Very simple tank and spank. Chopper only has one AoE ability which will spawn a red circle around him when he is casting it. Everyone within the circle is to get out of this AoE dmging spell to avoid dmg as well as paralysis.
Boss #2 Pirate Captain Madison: Madison will be a 2 fight encounter.
Encounter 1: The first encounter is very simple you have Madison as well as 2 additional adds. Have the tank aggro all mobs and kill off excess adds before attacking Madison. simple as that.
Encounter 2: same scenario as the first one but with one addition. at around 25% health Madison will release a pack of dogs to attack you. have the tank gather them up and dps kill them. After that attack Madison until he flees once again.
Boss #3 Denn the Orcatoothed: This is the final boss in Sastasha. Denn has a few mechanics. the first one is a frontal AoE dmg attack, not a big worry but just in case a melee decides to stand in front of the boss you can warn him of the dmg. The true mechanic to be concerned with is his add spawning mechanic.
Bubbling grate Mechanic: throughout the fight Denn will spawn adds WHICH can be avoided totally. the adds do not spawn right away they are actually spawned through bubbling grates around the room. there are 4 grates in total and every time Denn tries to spawn an add. the First time he will spawn one add and each consecutive he will try to spawn a additional add up to a max of 4. dps and the healer should all run to a grate closest to them to close it. Now the tanks job is just to position Denn between two of the grates out of everyone elses way so Denn's frontal cleave will only hit the tank. everyone else's job is to dps the boss and closes grates when they begin to bubble. now if some grates are not closed it's not the end of the world. just have pdps pick up the add and kill it before going back on the boss. just to clarify if the tank does this method one add will always spawn but one is better than 4! the tank can also stand on a grate and hit it shut, but either way works.
I hope this helped any new comers! please leave feed back or questions.
Also here is a link to a website that explains it also! eorzeareborn.com/sastasha-dungeon-guide/